William Goundry / 3D Artist & Modeller

Hello

William
Goundry

3D Modelling
/ VFX / UV Mapping

I build game-ready 3D assets — modelling, UV mapping and texturing — and work across visual effects, engine and code. Currently studying Games, Animation & VFX Skills at The Sheffield College.

Based in
Sheffield, United Kingdom
Tools
Maya, Substance, Unity, After Effects
Looking for
Placements & junior roles

Selected work

Six projects from my Level 3 course, covering modelling and texturing through to engine and code. Click any project to browse its images.

No projects in that discipline yet.

Skills

3D & modelling

  • Hard-surface modelling
  • Low poly & high poly
  • Booleans & topology cleanup
  • UV editing & unwrapping
  • PBR texturing

Real-time & VFX

  • Unity
  • Roblox Studio
  • UI canvas & in-game interface
  • After Effects compositing
  • Nested compositions

Code

  • C#
  • Lua
  • Object-oriented design
  • Collisions & triggers
  • Data persistence

About

I'm William Goundry, a 3D artist and modeller based in Sheffield, specialising in modelling, UV mapping and texturing for games and animation.

I'm studying Games, Animation & VFX Skills at The Sheffield College, working across modelling, animation, compositing, engine work and code. What I keep gravitating toward is the join between them — the technical art territory where the asset, the texture and the script all have to agree with each other.

I'm looking for placements, junior roles and freelance work.