Hello
William
Goundry
3D Modelling
/ VFX / UV Mapping
I build game-ready 3D assets — modelling, UV mapping and texturing — and work across visual effects, engine and code. Currently studying Games, Animation & VFX Skills at The Sheffield College.
- Based in
- Sheffield, United Kingdom
- Tools
- Maya, Substance, Unity, After Effects
- Looking for
- Placements & junior roles
Featured
1960s television set
Hard-surface modelling · Maya · Substance Painter
Built from a cube blockout through three iterations, finishing with the channel dial, tuner and a dual-purpose knob cut using booleans. I chose the television because it carries the most atmosphere of the period — in most family homes it was the focal point everyone gathered around.
Selected work
Six projects from my Level 3 course, covering modelling and texturing through to engine and code. Click any project to browse its images.
No projects in that discipline yet.
Skills
3D & modelling
- Hard-surface modelling
- Low poly & high poly
- Booleans & topology cleanup
- UV editing & unwrapping
- PBR texturing
Real-time & VFX
- Unity
- Roblox Studio
- UI canvas & in-game interface
- After Effects compositing
- Nested compositions
Code
- C#
- Lua
- Object-oriented design
- Collisions & triggers
- Data persistence
About
I'm William Goundry, a 3D artist and modeller based in Sheffield, specialising in modelling, UV mapping and texturing for games and animation.
I'm studying Games, Animation & VFX Skills at The Sheffield College, working across modelling, animation, compositing, engine work and code. What I keep gravitating toward is the join between them — the technical art territory where the asset, the texture and the script all have to agree with each other.
I'm looking for placements, junior roles and freelance work.