William Goundry / 3D Artist & Modeller

Hello

William
Goundry

3D Modelling
/ VFX / UV Mapping

I build game-ready 3D assets — modelling, UV mapping and texturing — and work across visual effects, engine and code. Currently studying Games, Animation & VFX Skills at The Sheffield College.

Based in
Sheffield, United Kingdom
Tools
Maya, Substance, Unity, After Effects
Looking for
Placements & junior roles

Selected work

Six projects from my Level 3 course, covering modelling and texturing through to engine and code. Click any project to browse its images.

No projects in that discipline yet.

Skills

3D & modelling

  • Hard-surface modelling
  • Low poly & high poly
  • Booleans & topology cleanup
  • UV editing & unwrapping
  • PBR texturing

Real-time & VFX

  • Unity
  • Roblox Studio
  • UI canvas & in-game interface
  • After Effects compositing
  • Nested compositions

Code

  • C#
  • Lua
  • Object-oriented design
  • Collisions & triggers
  • Data persistence

About

I'm William Goundry, a 3D artist and modeller based in Sheffield, specialising in modelling, UV mapping and texturing for games and animation.

I'm studying Games, Animation & VFX Skills at The Sheffield College, working across modelling, animation, compositing, engine work and code. What I keep gravitating toward is the join between them — the technical art territory where the asset, the texture and the script all have to agree with each other.

I'm looking for placements, junior roles and freelance work.

Get in touch

william@goundry.com